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Saturday, 16 March 2013

Mental Ray: Displacement

Here are all of my process renders for the displacement tutorials below :)

Displacement- Maya Software
 
 
Displacement- Mental Ray (Alpha Gain/Alpha Offset-Mid Grey)
 
 
 
 
 
Displacement - Mental Ray (Non-SubD)
 
 
 
 
Displacement- Mental Ray (SubD)
 
 
 
 
 
Displacement- Mental Ray (NURBS)
 
 
 


Mental Ray: Depth of Field Methods - Part 2

I've now done the other method of depth of field so I'll have to figure out which method is best for my animation.

Beauty Pass
 
Cube Matt
 
Luminance Depth Pass
 
Finished Image


Mental Ray: Depth of Field Methods - Part 1

Learning how to control depth of field in maya has been really useful because I had been wondering how I could create this effect for my digital set animation and now I know a few different ways I can experiment with :)

Depth of Field (Method 1)
 
 
 
 
 
Final
 
Depth of Field- Lens Bokeh
 
 
 
 
 
Final


Friday, 15 March 2013

Active / Passive Bodies: Stand In Object (Chain Links)




Sprites: Pixie Dust

 


Victorian Pulley Systems Research

For some of my animation in my digital set to seem real world I need to figure out the mechanics behind how they could if they were in the 1800s. When it came to my hot air balloon I could have it go up using particle effects in maya to show how a hot air balloon typically goes up or I could use a pulley system. I'm still deciding which would add more interest into my scene but also which will give me less trouble doing as I already have a lot of effects to add and I don't want to burn out maya. However, in a way I like the whole pulley system as it seems somewhat rustic and more industrial, perhaps even more steampunk if I can figure out how I could get the pulley system to be steam powered.
I could even still include a bit of particle effects in the balloon suggesting the surveyors of the balloon turn on the flame at the beginning to make it feel like you really are flying in a balloon.

I did a couple of design sketches for potential pulleys and the last one shows how it could work if attached to the balloon (minus steam powering).

 
I prefer this last one compared to the other two. I think it fits into my world better.
 


Thursday, 14 March 2013

Switchback Railway Steam Train Car Colour Experiments

A few more supporting art pieces for my digital set world so that I know what I'm definitely carrying forward into the maya. Just colour experiments for the train on my switchback railway, a few are similar but sometimes a small change can make a massive difference! I noticed during my research into Victorian steam trains that the colours I have done below were typically what existed and not the bright blues, yellows and oranges of Thomas the Tank Engine. But, I have stepped outside this Victorian steam train colour box a bit to make them more original and exciting :)

So... which coloured train would you pick to ride at Fogg's grand attraction?