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Thursday, 19 January 2012
Unit 3: Final Scene & Matte Painting
Here it is at last! My final scene and matte painting element. Really pleased with it! Would never have thought I could have created this at the beginning of the unit.
Final Scene
Matte Painting element
Digital Set Pipeline
Below is my digital set pipeline following the progression of my scene into a final model before adding the matte painting.
Wireframe Model
Untextured Model
UV Maps
Cobbled street and felt map UV Maps
House UV Map
Carousel and Horse UV Maps
Texture Maps
House Texture Map
Felt Mat Texure Map
Cobbled Street Texture Map
Carousel Top Texture Map
Carousel Base Texture Map
Horse Texture Map
(I have only included one because they are all exactly the same just with an overlay of a different colour)
(I have only included one because they are all exactly the same just with an overlay of a different colour)
Textured Model
Rendering Passes
(Beauty Pass)
Ambient Occlusion
Z-Depth
Lighting Tests
From the start I already knew that I wanted a dark scene so my lighting tests were about trying to get the most out of the light from the carousel, making sure it did reflect off the cobbled street and parts of the closest houses to make the scene fully work.
I started off with an area light in the top of the carousel as I knew most of the light source would be from the lights in the carousel roof but this is just too dark, you cannot see anything else in the scene, barely seeing the horses here.
I tried out a directional light as well as lowering the area light intensity but now the cobbles seem evenly lighted and thats not how it would be unless there was more than the light source of the carousel.
This was a bit better, from moving the directional light and lowering the intensity but again the carousel is not lit up enough.
Managed to get some lighting reflecting off the houses in this one by adding another directional light round the back of the carousel.
Added a spotlight on the edge of the carousel to try and get more light round the front of the horses and onto the cobbles.
Added some fog to the spotlight to soften the sharpness of it and also played with the cone size to try and light up more of the cobbles.
Added some more spotlights around the carousel and rotated the direction of them so as not to expose too much of the cobbles to light but these spotlights are too solid, its obvious they aren't from the lightbulbs.
Got the spotlights to gather a bit so they look like they are coming from all over the carousel but still wasn't happy with the light on the houses.
Adjusted the spotlights and directional lights some more, caught some light on the lower brickwork of the houses at last and the horses are illuminated better.
Development of Final Piece (Up to finished texturing)
Below is the process of my final piece up until I finished texturing and was moving onto lighting, I'll post my lighting tests in the next post.
Setting up my camera and using planes to simulate the row of houses and ground to help me know where to start.
Modelling the components of the carousel, using a cuboid as scale for a human
Starting to UV map the carousel before I move onto modelling the houses.
Modelled the horses and added them to the carousel, fully UV mapped it.
Modelling the base of the house
UV mapped the house before duplicating to save UV mapping individually
Duplicated the houses and UV mapped the rest of the scene
Started to texture the ground and the felt mat..which I eventually got rid of.
Texturing the carousel elements
Textured the house then applied to the duplicated ones.
Textured the light bulbs, adding a glow to show they are a light source.
Textured the horses, textured one then changed the colours.
Fully textured scene ready for lighting.
Texture Tiles for Final Scene
Here are the texture tiles I made for my scene, some of my objects were not tiled as they had to go through other processes to get them textured.
Cobbled Street Tile
House Brick Tile
Curtain Tile
Felt Grass Tile
Preparatory Studies
Testing out possible colours and patterns for top and bottom of carousel
Experimentation with colour gradients for the side of my carousel
Experimentation with achieving realistic wallpaper.
Colour experimentation for wallpaper and curtain in concept.
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