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Thursday, 19 January 2012

Unit 3: Crit Presentation 20/01/2012

Unit 3 Crit Presentation 20-01-2012

Unit 3: Final Scene & Matte Painting

Here it is at last! My final scene and matte painting element. Really pleased with it! Would never have thought I could have created this at the beginning of the unit.


Final Scene

Matte Painting element

Digital Set Pipeline

Below is my digital set pipeline following the progression of my scene into a final model before adding the matte painting.


Wireframe Model


Untextured Model


UV Maps


Cobbled street and felt map UV Maps


House UV Map


Carousel and Horse UV Maps


Texture Maps

House Texture Map


Felt Mat Texure Map


Cobbled Street Texture Map


Carousel Top Texture Map


Carousel Base Texture Map


Horse Texture Map
(I have only included one because they are all exactly the same just with an overlay of a different colour)


Textured Model


Rendering Passes
(Beauty Pass)



Ambient Occlusion


Z-Depth



Lighting Tests

From the start I already knew that I wanted a dark scene so my lighting tests were about trying to get the most out of the light from the carousel, making sure it did reflect off the cobbled street and parts of the closest houses to make the scene fully work.


I started off with an area light in the top of the carousel as I knew most of the light source would be from the lights in the carousel roof but this is just too dark, you cannot see anything else in the scene, barely seeing the horses here.


I tried out a directional light as well as lowering the area light intensity but now the cobbles seem evenly lighted and thats not how it would be unless there was more than the light source of the carousel.


This was a bit better, from moving the directional light and lowering the intensity but again the carousel is not lit up enough.


Managed to get some lighting reflecting off the houses in this one by adding another directional light round the back of the carousel.


Added a spotlight on the edge of the carousel to try and get more light round the front of the horses and onto the cobbles.


Added some fog to the spotlight to soften the sharpness of it and also played with the cone size to try and light up more of the cobbles.


Added some more spotlights around the carousel and rotated the direction of them so as not to expose too much of the cobbles to light but these spotlights are too solid, its obvious they aren't from the lightbulbs.


Got the spotlights to gather a bit so they look like they are coming from all over the carousel but still wasn't happy with the light on the houses.


Adjusted the spotlights and directional lights some more, caught some light on the lower brickwork of the houses at last and the horses are illuminated better.


Development of Final Piece (Up to finished texturing)

Below is the process of my final piece up until I finished texturing and was moving onto lighting, I'll post my lighting tests in the next post.


Setting up my camera and using planes to simulate the row of houses and ground to help me know where to start.


Modelling the components of the carousel, using a cuboid as scale for a human


Starting to UV map the carousel before I move onto modelling the houses.


Modelled the horses and added them to the carousel, fully UV mapped it.


Modelling the base of the house


UV mapped the house before duplicating to save UV mapping individually

Duplicated the houses and UV mapped the rest of the scene


Started to texture the ground and the felt mat..which I eventually got rid of.


Texturing the carousel elements


Textured the house then applied to the duplicated ones.


Textured the light bulbs, adding a glow to show they are a light source.


Textured the horses, textured one then changed the colours.


Fully textured scene ready for lighting.


Texture Tiles for Final Scene

Here are the texture tiles I made for my scene, some of my objects were not tiled as they had to go through other processes to get them textured.


Cobbled Street Tile


House Brick Tile


Curtain Tile


Felt Grass Tile


Preparatory Studies

Testing out possible colours and patterns for top and bottom of carousel

Experimentation with colour gradients for the side of my carousel


Experimentation with achieving realistic wallpaper.



Colour experimentation for wallpaper and curtain in concept.