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Friday, 30 March 2012

Maya Rigging 1: Tails & Tentacles (Spline IK)

Tails now complete, would be interesting to see the fur skin on top of this.

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Maya Rigging 1: Eyes

Rigging of the eyes is now complete! Added some screenshots of the eyeballs moving and the blink to show it in action.

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Wednesday, 28 March 2012

Florist Window Boiling Test

For my story I need to establish that we are heading into a florist's to find the characters and so I have been testing out how to make the drawing of my florist's window boil. I will next play around with adding sound effects on top to help establish the setting even more. I did want to pan in towards the window but I thought I would start off simple and work my way towards it.




Delilah the Daffodil developed character sheets

Using the paint studies and the plasticine models I have developed the daffodil of my story, making her more rubberised and exaggerated. I started off by playing around with how her leaves could sit normally, then seeing how the pot could stretch and how the petals and nose of the flower can squash and stretch.

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I then did a series of action poses for her, I liked using the coloured pencil to define them and go over the parts of really rough sketches that were working.
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Finally I converted these pose sheets into silhouettes to check that they effectively convey the actions, I'm pretty happy with them!

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Added bonus, my images are now showing up large enough hooray!

Animation Workshop Homework: Key frames and establishing the placing of the character

Last Friday Meg asked us to produce 3 frames that summed up our stories so I thought the best way to do this would be by drawing a frame for each act. I picked part of the scene when Webster is wooing Delilah, the kiss and Webster celebrating with a flip. The only thing that Meg and I both noticed is that all three frames are straight on shots so I'm going to keep referencing these when doing my storyboard again to remind me to stop the static camera!
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Next she asked us to produce 6 frames which would establish where our character/s are placed in the scene, so I started with a far street view of the florist's and gradually panned in until you go through the window to where Webster is. I know that most of these shots will not be used in my final animation mostly because it will just unnecessarily complicate things but it was a really useful exercise in allowing us to see in our minds the journey to our characters.

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