Here are a few images showing the final character with his range of costume changes.
As his typical 1940s self. However, the outfit will be textured differently so
that we can also use it for the 1950s outfit.
These are the extra outfit components that we have skinned after fully rigging
and connected through visibility attributes on the main character control. The
1940s boy's pyjamas and the 1950s hair.
Finally a shot of the base character minus the components that change. Also
showing the skinned skeleton more clearly.
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