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Friday, 2 May 2014

Final Render Layers

Part of setting up my scenes was to figure out what render layers I would need. I knew I may need a depth pass and an ambient occlusion was always an option but this could take a lot of time to render. Alan suggested I render each of these render layers out for one frame to see whether they were reasonable to render out. The ambient occlusion was way too high varying between 8-10 minutes but after lowering the samples it is now down to a reasonable time to render out.

I have ended up with four render layers, now including a matt pass as this pass is used to help stop my glass plants losing their reflections to the alpha channel in the beauty pass. Instead the beauty pass uses the matt pass alpha channel to cut out the black background.

Beauty Pass- 4mins 23secs


Ambient Occlusion Pass- 4mins 53secs

Luminance Depth Pass- 5secs

Matt Pass- 36secs

3 comments:

Tom Beg said...

You need to reduce the 'max distance' for your occlusion pass so that you've got more white. The grayness will wash out the colour of your models and make it look muddy. :)

Tom Beg said...

You need to reduce the 'max distance' for your occlusion pass so that you've got more white. The grayness will wash out the colour of your models and make it look muddy. :)

Emma Foster said...

Okie dokie thank you Tom! :D