Tuesday, 20 November 2012

Skinning Part 1: Creating Joints

I've finally created the base skeleton for the skinning, this was great practise for me as I wasn't sure exactly where some of the joints would sit like in the face so hiding and showing the model layers as I laid the joints helped me figure out where they went as well as mapping out a rough grid for some areas.

Rough grid for laying joints.

Laid out joints.

Checking joint layout with model visible.

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