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Friday 20 December 2013

Futurist Plant Adjustments

After I had picked my final plants (apart from some spiky ones I still need to add) I took them all into Maya and tested out the same glass material I had been experimenting with. After rendering these out I went into photoshop and colour coded areas for improvement, detailing and ways motion are shown throughout each plant as with these variations being glass I don't really have the possibility of animating movement within them.

Below are the glass renders and photoshop adjustments for all of them. I am currently modelling them all in their final forms in maya.

Final Renders- Solitary Plants
Photoshop Adjustment
 
Adjustment steps

Final Renders- Spadix and Spike Plants
 Photoshop Adjustments
Adjustment steps

Final Renders- Rest of Plants
 Photoshop Adjustments
Adjustment Steps

4 comments:

tutorphil said...

so exciting!!!!! :)

Emma Foster said...

Thanks Phil! :D

tutorphil said...

Hey Emma - I've had a thought! I'd love to put your plants in the CGAA gallery - one plant per frame along the length of the corridor! I know you're horribly busy actually getting the work done, but if, when you're rendering out the finals, you might keep me in mind, I'd be very grateful! Essentially, I'd love 12 individual plants - on simple white backgrounds - but the resolution of each image needs to be nice and high, because of the size of the frames and the resulting image. Anyway - this isn't to get in the way of what you've got to do, but I just think a parade of these plant forms along the corridor will look rather mouth-watering!

Emma Foster said...

Ohh wow!! That'd be brilliant, I'll definitely add that to my list :)