cff
Showing posts with label Unit 4: Story-Telling. Show all posts
Showing posts with label Unit 4: Story-Telling. Show all posts

Thursday, 1 March 2012

Final Storyboard

Here is my final storyboard that I used in my animatic, I included the transitions even though I'm not sure we have to. Just thought it would be more complete and understood easier.








Animatic without Sound

Well I've finished my animatic but here it is without sound to show the difference :) I am over the 1 minute by 5 seconds if you take off the intro and credits but there really isn't a way to cut it down more without it feeling rushed in parts. I would have dragged the ending out a bit more but that would have made it even more over.

Unit 4: Submission Disk Artwork

Just another very simple design to lightscribe onto my disc, think it's important to show the characters rather than over fussing the disc art especially when the lightscribe won't show it up in enough detail anyway!

Disc Artwork


Disc Case Artwork





Monday, 27 February 2012

The Concluding Escapade 'The Development'

The Concluding Escapade 'The Development'

Prop development & Final Concept

When it came to designing my prop of the grappling hook I was well aware that it is just that, a grappling hook and some what limited with the design. But there are ways that you can change it up and I took advantage of this. I kept in mind my pirate Deleo when designing as in my Act 2 the hook starts off as his but is then used to defeat him. He is highly extravagant and I wanted this to be apparent through my grappling hook. I thought a long necked hook would simulate this like when people stretch their necks in boastful expression. There was then the hook ends, I played around with curving them and #6 looks a bit like a bird which I really liked because there is a lot of relation of birds with nasty characters. There are also parts of #6 which I got a bit carried away with but were happy accidents adding a some what frilly quality to the design.



Grappling Hook Concept
(Side view & top view)


I decided mid painting to make the hook metal a golden colour as I felt this would make it correspond even more to Captain Deleo with his outfit design and gold fastenings/cuffs.

Sunday, 26 February 2012

The Concluding Escapade Final Script

Just a few tweaks here and there such as changing of dialogue, taking out the second ship resulting in the clunk then the thud straight after adding more rhythm. Also decided I would like to have the sound of the waves and seagulls playing as the second act finishes. Reminds me of the beach and actually ghosts/ death so would foreshadow what has happened to Thomas.

The Concluding Escapade Final Script

Cellar Concept

For my cellar it had to be dark anyway because of the setting but I also wanted it dark to reflect on Thomas' mood, he isn't happy, made even unhappier when people are trying to take him away so he wants to escape, the furthest he can go is the cellar. He has reverted back to his childhood, playing hide and seek, what better place surrounded by your goodies to hide! There is also the contrast I want to create between what is an unhappy life for Thomas and the way of adventure so my pirate ship would be quite bright in comparision. The rays of light illuminating from the lamp onto the chair are meant to represent hope for Thomas.

Without light

Light added

Browny colour added to show depth in house and suggest boredom.



Character Concepts & Biographies

When putting together my character concepts I wanted a theme to go through them all linking them all some way. I thought about themes/ ideas that come up in my story itself and the idea of memories stuck out. There is one part of my story where we are taken on a journey of Thomas' life through his hallway of photographs so I thought it might be a nice finishing touch to have my concepts become photographs in a way, framing them as a part of Thomas' life. I put a segment of one of the scenes they feature in to really set the atmosphere but didn't go into too much detail with this as I want the characters to stand out in these paintings not their surroundings.

Thomas Hanford


 

Tom Hanford




Captain Deleo



Tom & Captain Deleo Character Sheets and Height Chart

When thinking about Tom's outfit again I wanted something that went with the high fantasy pirate world but that also resembled Thomas in his normal world. I originally had Tom in a long pirate coat but after some discussion with some of my course mates we decided the reason he looked too old (more pre-teen) was due to the outfit so I thought of a pirate waistcoat instead and baggy trousers. The example below was just a tester but I did notice it would be too wide and tall for Tom.




Captain Deleo

I was experimenting with the use of lots of pear shapes like in the Andrew Loomis book Fun with a Pencil, to create Deleo, eventually getting to something I like. His large bulk but then his small head and small legs just make him to me even more unlikable and give him a weakness...which will eventually lead to his fall.




Character Height Chart


I think an aim over the Easter holidays for me is to change up my blog template so that my pictures are displayed bigger without going outside the template!

Saturday, 25 February 2012

Premiere Pro: Week 4

This week we looked at removing the green screen background of our images, or any coloured background for that matter. We also looked at how to add titles (text) to our videos which could add a nice touch to our animatics.

Maya: Pendulum Swing

Maya: Walk Cycle Mechanics

Care Home Worker Dialogue Experiments

After uni today Steven and I got cracking on creating the dialogue for my animatic act 1. There was so much playing around and it was a lot of fun. Something we noticed after just a few records was the length of time the dialogue lasted for, 15 seconds is just too long! After some cutting it down so that only the really necessary things were said (I have a shot of the care home leaflet in the bin anyway) we got it down to 5.5 seconds which is sooo much better.

We eventually narrowed down the tone on the dialogue to something we both thought worked pretty well and then went about attempting to muffle it as its coming from outside the front door. The only thing is that the knocking also had to be muffled so we kept the original and I'll crop the audio clips and paste in in the right place in Premiere Pro.
Just thought I would post the clips we got together at the end.

Dialogue while in hallway


 

Dialogue while showing Thomas in cellar