Here are the rest of my results for the introduction to fur.
Controlling Density & Baldness
Default Global Density (50,000)
Global Density (5,000)
Sample Density
Density controlled by a map (Baldness=0.1)
Render to access default light
Render after shadows added
Low Density Render after Bake
High Density Render after Bake
Straggle added
Clumping added
Baldness added
Inclination added
Roll added
Final render-adding polar
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