Thursday, 22 December 2011

Technical Exercises: Maya Introduction to Fur (Part 2)

Here are the rest of my results for the introduction to fur.

Controlling Density & Baldness

Default Global Density (50,000)

Global Density (5,000)

Sample Density

Density controlled by a map (Baldness=0.1)

Render to access default light

Render after shadows added

Low Density Render after Bake

High Density Render after Bake

Straggle added

Clumping added

Baldness added

Inclination added

Roll added

Final render-adding polar

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