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Thursday 19 January 2012

Digital Set Pipeline

Below is my digital set pipeline following the progression of my scene into a final model before adding the matte painting.


Wireframe Model


Untextured Model


UV Maps


Cobbled street and felt map UV Maps


House UV Map


Carousel and Horse UV Maps


Texture Maps

House Texture Map


Felt Mat Texure Map


Cobbled Street Texture Map


Carousel Top Texture Map


Carousel Base Texture Map


Horse Texture Map
(I have only included one because they are all exactly the same just with an overlay of a different colour)


Textured Model


Rendering Passes
(Beauty Pass)



Ambient Occlusion


Z-Depth



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