cff

Tuesday 31 January 2012

Initial Ideas

I've tried to take components from my brainstorm and fit them together to create some story lines.

When I first think of pirate I think of the greed and stupid things they do to get what they want... oh and alcohol especially rum! So I started linking in the cellar as something similar to a wine cellar or the cellar of a pub where all the beer barrels are kept because this seemed a likely place a boozy pirate might end up in.

So far I've ended up with three story lines revolving around the beer cellar type environment.

1.  After a shortage of rum which puts a pause to the pirates' battle for the smelliest breath to determine who shall be captain they all head on their separate ways to find another stash of rum. They are all reunited when the journey leads them all to the cellar of a single tavern in a small secluded village. A battle of the drunken ones breaks out to reach the single bottle of rum and the pirates try to dodge obstacles- and each other- but the battle is eventually narrowed down to two. A fight breaks out but during the brawl one pirate gets his hook caught on a piece of rope hanging from the cellar's above trap doors which is used to secure them open when the cellar is in use. A sudden opening of the doors shoots the pirate out of the doorway but in the process knocks a stack of barrels flying and sending the bottle of rum directly into the landlord's dog bowl where the cork pops off and the final pirate watches in horror the dog finishing off the bottle's contents. The dog utters a loud bark and the pirate is faced with the foulest breathe he has ever encountered. Being as drunk as he is he elects the dog as the new captain.

2. A pirate is stranded in an unfamiliar modern town after his ship is lost at sea, mourning his loss he has been drinking, well more than usual. When his stock depletes he sets out to ransack the local pub stopping along the way to admire a group of girls who feeling disgusted each slap him on their way past. The pirate is taken aback and falls onto a sign which is then turned the opposite way now pointing towards the pub's cellar. He picks the lock on the cellar door and is heading over to the stock of of his favourite drink when a strange mechanical claw reaches down and starts picking up and carrying away the contents of the cellar. The pirate is transfixed and doesn't notice the claw carrying the crate of his drink high above his head and out of site until its too late. Without thinking the pirate attaches his hook to the claw, where my drink goes I go is his philosophy at that moment....

At this point I wasn't sure how the story would turn out, I knew I could either let the pirate get his drink or have something happen to the pirate but I'm not sure which so will come back to this idea if I  think of anything.

3. My final idea revolving around a pirate getting his drink was set during a storm where the cellar is gradually filling up with water while this pirate struggles to get to what he wants. He slips and his hook is caught in a dent in a barrel. When he detatches himself from it alcohol floods out of the barrel mixing with the water below. The pirate continues his pursuit but keeps getting caught on the barrels as he uses his hook to climb releasing liquid into the waterflow below. Eventually he slips again but cannot find anything to hook onto because he has destroyed his pathway. He falls into the water below but it isn't water anymore, more like a concoction of drink... an alcohol river. The pirate isn't even bothered as the river escapes the cellar and he is carried down the street because he is in luxury.

I have been thinking of how I can have a pirate within my story without it being a typical pirate and this lead me to thinking of my character as not a pirate at the start but somehow becomes a pirate such as looking like one.

4. A child's fancy dress party is taking place and but the father is down in the cellar looking for something for the party. His kid keeps appearing at the doorway asking questions and when he sends his child off after answering his kid keeps closing the cellar door accidently. After each closure of the door an unfortunatle accident happens such as the father knocking something and it falling on his foot causing him to hop around on one leg and stepping on a rubber plunger which then gets stuck to his knee in place of the hurt leg. The child is not aware of these unfortunate events happening down below because it is too dark to see. The father finally makes his way back up to the party in a lot of pain where as he steps into the room one his kid is hitting the pinata. The stick makes contact and pulls the pinatta down meanwhile the excess threads from hanging up the pinata get caught around the father's leg and lift him into the air in place of the pinata. The kids are too young to understand that this is the father because he looks like a pirate and start hitting what they think is a new pinata.

5. I also had the idea of my character being a pirate though reproducing copyright material and then attempting to escape with the aid of something resembling a grappling hook but I will have to look into this idea in more detail.

My final idea came about from a dicussion with Anita today where we were talking about how one of the opening scenes of the first Pirates of the Caribbean shows Jack Sparrow looking like he is atop a great ship but we soon find out he is on the mast of a small boat which is actually sinking. So I liked the idea of the story showing something which is revealed at the end to not be the truth, maybe some sort of dream sequence.

6. It could be a captain sitting in the hull of his ship which is a type of cellar really. However, this captain has not been successful in his adventures and has big dreams and ambitions. He falls into a daze and the story takes place in one of his day dreams where he is at sea during a storm out to seek his fortune when he faces lots of obstacles until he comes face to face with a competing pirate band. A battle breaks out between the two ships until a cannon from the enemy ship sends the captain's ship into a slow desent to the bottom of the sea. Using the brought up anchor he fashions himself a grappling hook and throws it to the other ship where he swings over only to collide with the side of the ship.... Back in reality there is a loud bang and the crew on the ship's deck look downwards towards the noise from the hull. They head to investigate only to find their captain sprawled on the floor beside a barrel with a makeshift mast from a mop and some of his shirts. The captain's hook is tangled in a heap of rope and there are drips of water coming from a hole in the ship deck celing and forming a puddle on the floor and hitting the captain's face. The crew members stand there in puzzlement at what their captain is playing at.

2 comments:

Freddie Rolph said...

Exciting stuff Emma. I'm glad that we're creative partners on this particular voyage. you've certainly done alot with what you've been given. I think they all have the potential to be little animated shorts but I like your sixth idea the most. I like it simply because it's funny and it's simple. I think you can really make it work, I can see the storyboard already coming togetyher. I know you had alot of trouble with the grappling hook and to be honest none of us in uni earlier were much help with that specific bit either but I would say that that section needs a bit more definition as I'm having some trouble visualising it. other than that though I think you're on the right track. :)

Emma Foster said...

Thanks Freddie! My favourite is tha last one too so I'll give my script a go making sure the part with the grappling hook is easier to visualise :)