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Thursday, 10 May 2012

Maya Toon Shader Experiments (2)

Here are some more experiments with toon shaders in Maya trying to make the cells look more like my concept art. I also put an image plane on the camera of one of my concepts without the cells in to see if it worked better.

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4 comments:

Steven Payne said...

this is looking awesome, emma. is each shade of blue in the back ground going to be a separate textured plane? so you've got depth etc. the doctor who opening works much like that http://www.youtube.com/watch?v=WCD_Aw9RXxU

Emma Foster said...

Ohh I dunno, I'll have to try that out thanks Steven! :)

Ernesta said...

Wow ir look like it's hand drawn! Looks good!

tutorphil said...

certainly the idea of 'spacing out' your background as planes could be lovely - but 3d cells on a flat background could also prove effective; as expressed earlier today, Emma - there is leap to be made from what's great about your concept art to the cg resolution of it - I don't think you should feel inhibited about changes or departures - but I do think you need to really explore the different options until - like with your 2d development - you arrive at a recipe with which your satisfied. :)